Knight, Princess and Dragon 2
Three cartoon fantasy characters with walk, run, two attacks, idle, death and jump PNG sequences.
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6 frames · 12 FPS. Forge 12 FPS preview speed; exported PNGs have no encoded timing. All selected source frames retained. Motion starts only after Play.
Character 1 idle. Actual exported creator PNG frames, full canvas resized to 192px; Forge 12 FPS preview speed. No recolouring, generated in-between frames or gameplay logic.
Original source ↗ · Image permission ↗Preview unavailable. Open the original source above.

8 frames · 12 FPS. Forge 12 FPS preview speed; exported PNGs have no encoded timing. All selected source frames retained. Motion starts only after Play.
Character 1 walk. Actual exported creator PNG frames, full canvas resized to 192px; Forge 12 FPS preview speed. No recolouring, generated in-between frames or gameplay logic.
Original source ↗ · Image permission ↗Preview unavailable. Open the original source above.

8 frames · 12 FPS. Forge 12 FPS preview speed; exported PNGs have no encoded timing. All selected source frames retained. Motion starts only after Play.
Character 2 walk. Actual exported creator PNG frames, full canvas resized to 192px; Forge 12 FPS preview speed. No recolouring, generated in-between frames or gameplay logic.
Original source ↗ · Image permission ↗Preview unavailable. Open the original source above.

5 frames · 12 FPS. Forge 12 FPS preview speed; exported PNGs have no encoded timing. All selected source frames retained. Motion starts only after Play.
Character 4 roll. Actual exported creator PNG frames, full canvas resized to 192px; Forge 12 FPS preview speed. No recolouring, generated in-between frames or gameplay logic.
Original source ↗ · Image permission ↗Preview unavailable. Open the original source above.

8 frames · 12 FPS. Forge 12 FPS preview speed; exported PNGs have no encoded timing. All selected source frames retained. Motion starts only after Play.
Enemy 2 walk. Actual exported creator PNG frames, full canvas resized to 192px; Forge 12 FPS preview speed. No recolouring, generated in-between frames or gameplay logic.
Original source ↗ · Image permission ↗Preview unavailable. Open the original source above.

6 frames · 12 FPS. Forge 12 FPS preview speed; exported PNGs have no encoded timing. All selected source frames retained. Motion starts only after Play.
Enemy 3 fly. Actual exported creator PNG frames, full canvas resized to 192px; Forge 12 FPS preview speed. No recolouring, generated in-between frames or gameplay logic.
Original source ↗ · Image permission ↗Preview unavailable. Open the original source above.
Eight cartoon 2D character/enemy designs, numbered PNG actions and matching animated body parts.
Try one change first; integration and visual fit still need testing. Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.
Scope: PNG image members of the exact reviewed free_2d_animated_vector_game_character_sprites.zip and its included CC0 notice; excludes separate Patreon/editable vector source, creator branding, third-party marks and your complete project.
Creator pages and the exact included License.txt declare CC0 for the free raster PNG asset archive. Editable Inkscape source offered separately is not included or reviewed. Branding, promotional imagery and your complete project remain separate.
Read the official licence & usage terms ↗Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.
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