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David Harrington

Simple Character Template

Small pixel character template with idle/walk animations and a sprite sheet.

FreeCC0-1.0Source checked 2026-10-07
Get it from the official source ↗Use this with my AI How do I use this? Source-checked listing. Not runtime-tested by BINX Forge.
Make it yours
  • Recolour or rearrange the included assets into an original composition.
  • Check scale and style in one small scene before adding more.

Try one change first; integration and visual fit still need testing. Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

Free options to compare

Check whether a free option already covers your needs. Exact overlap, engine/rig fit and replacement suitability are not verified; check the selected edition and official terms.

What’s inside

  • 32×32 character template; sprite sheet plus four supplied GIFs
  • Idle: 5 frames; walk: 8 frames at original 100 ms timing

Best for

  • Pixel-art prototypes
  • Idle and walking movement

How it can improve your game

  • Start a small 2D character with working idle/walk frames
  • Reskin the template before drawing an animation from scratch
COST & LICENCE

Know before you build.

Sell a game made with thisYes
Resell the files themselvesYes
Include in a template/source productYes

Scope: Creator image members in the exact character-template.zip attached to https://opengameart.org/content/simple-character-template; excludes branding, third-party trademark rights and your complete project

Creator submission declares CC0 for attached images. No separate licence file is included. Branding and third-party marks are separate.

Read the official licence & usage terms ↗

Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

Choose the right edition

FreeNo charge · exact attached creator archive reviewed
  • 32×32 character template; sprite sheet plus four supplied GIFs
  • Idle: 5 frames; walk: 8 frames at original 100 ms timing
Edition & terms ↗
Limitations & compatibility
  • Image frames only; no movement/combat code or automatic engine setup.
  • Match cell sizes, frame order and timing to your own game.
  • Preview samples show selected actions, not every animation in the archive.
  • No engine import, BINX runtime, multiplayer or performance claim.
  • Keep the creator CC0 source with your project; marks and complete projects require separate checks.
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