
Make Readable Enemy AI With a Small State Machine
Build idle, chase, attack, recovery and dead states before adding navigation or complex behaviour trees.
Read guide →Reimagine a Game: six illustrated game-building guides
Five new practical guides, five playable recipes and five reverse-engineering workshops, with complete original source. Explore reverse engineering.
Search practical game recipes, first-build tutorials and free-versus-paid comparisons. Original mechanics, copy-ready AI prompts and links to the existing build journeys.
6 results · 4 complete game recipes

Build idle, chase, attack, recovery and dead states before adding navigation or complex behaviour trees.
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Build Lane Watch: three tower slots, eight enemies, limited gold and a defended exit.
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Build Paper Duel: a visible enemy intent, two card types and a small turn-based combat loop.
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Build Signal Sweep: normalised movement, rate-limited shots, enemy collisions and a finite wave.
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Import a complete original Godot project, learn scenes and GDScript, collect coins, avoid an enemy and test your first game before export.
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Make an original Vampire Survivors-style game with AI: auto-attacks, enemy waves, XP and upgrades. Run a free browser demo and plan a Godot project.
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