
Read a Game Loop: Find Input, Updates and Rendering
Trace the original workshop from a button press to state mutation and a rendered frame.
Read guide →Reimagine a Game: six illustrated game-building guides
Five new practical guides, five playable recipes and five reverse-engineering workshops, with complete original source. Explore reverse engineering.
Search practical game recipes, first-build tutorials and free-versus-paid comparisons. Original mechanics, copy-ready AI prompts and links to the existing build journeys.
12 results · 0 complete game recipes

Trace the original workshop from a button press to state mutation and a rendered frame.
Read guide →
Decode an original four-byte record, identify endianness and validate a proposed schema.
Read guide →
Use a deterministic movement trace to distinguish observations from a physics hypothesis.
Read guide →
Study a small owned input protocol, sequence numbers and server-owned movement.
Read guide →
Compile an original C exercise, compare boundary outputs and follow a manual Ghidra analysis plan.
Read guide →
Meet the creators of the Sonic Unleashed PC port, understand static recompilation, then build an original speed platformer with free code, assets and AI.
Read guide →
Discover Harbour Masters’ SpaghettiKart PC port, its maintainers and native rendering, then build an original drift-and-boost kart time trial with free source, assets and AI.
Read guide →
Explore Harbour Masters’ Ship of Harkinian and its decompilation-based port, then create Lanternwake: an original exploration adventure with free code, assets and a complete AI brief.
Read guide →
Meet Lywx and Harbour Masters’ Ghostship, check its real source and release, then build Clockwork Heights: an original collectible platformer with free code and an ambitious 3D development prompt.
Read guide →
Discover OpenGOAL’s compiler and Jak series porting work, see the real status of each game, then build Sunforge Trail: an original connected-world platforming adventure with free resources and AI.
Read guide →
See what z3xox and collaborators say BT3-Recomp does, check its experimental status and source, then build Aether Clash: an original arena-fighting rules example and a complete AI development plan.
Read guide →
Run Capstone’s unchanged example, inspect libsm64’s real-game simulation code and follow genuine source screenshots. Includes optional scoring practice and Ghidra guidance.
Read guide →