PlayCanvas
JavaScript/TypeScript browser engine for 2D and 3D games. MIT standalone code; hosted Editor project privacy and collaboration have separate plans.
Compare detailsGame engine with source access and a royalty-based route for commercial games rather than a universal per-seat game fee.
Reviewed free choices to compare: PlayCanvas · Unity · Defold. Check the actual workflow and export needs before paying; migration and replacement suitability still need testing.
Explore free optionsTry one change first; integration and visual fit still need testing. Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.
Creator-listed formats: Not recorded; check the original source.
Recorded dimensions: Not recorded; check the original source.
Formats can differ by edition. Check the selected download and your engine’s importer before adding files.
Use protective end-user terms, retain notices/required credits and submit release notice before monetisation. Apply 5% standard or qualifying3.5% royalty with exclusions; royalty-game development has no seat fee for that use.
Check exact permitted redistribution, recipients and channels; do not assume engine ownership or unrestricted resale.
Recipients of Engine Code must hold a separate same-version licence. Engine Tools use Fab/Epic GitHub channels; Examples, Starter Content, plugins/assets and other code have separate scopes.
Scope: Royalty game containing Engine Code only inseparably in object code.
Source access is not an open-source licence. Game royalties and non-game seat subscriptions are different routes.
Read the official licence & usage terms ↗Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.
No edition in this cost group. Try All.
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