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Mikko Mononen / Recast contributors

Recast Navigation

C++ navmesh generation, path queries and crowd navigation for game worlds.

FreeZlibSource checked 2026-10-07
Get it from the official source ↗Use this with my AI How do I use this? Source-checked listing. Not runtime-tested by BINX Forge.
Make it yours
  • Adjust navmesh agent size and walkable areas in one small level; test a route around an obstacle.
  • Mark altered source versions and keep the licence notice; navigation does not supply enemy decisions, attacks or difficulty.

Try one change first; integration and visual fit still need testing. Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

OTHER PIECES TO CONSIDER

What could I add next?

These cover different jobs in your project. Check the runtime, version and format before combining them.

Handle collisions separately from navigation.

Upgrade idea · illustrationSee the official page for this pack’s actual assets and editions.
FREE EDITION

Rapier

Reuse proven physics before implementing collision and rigid-body solvers.

2D / 3D · code libraryDetails & licence

Build a small 3D dungeon to try navigation in.

Upgrade idea · illustrationSee the official page for this pack’s actual assets and editions.
FREE + PAID EDITIONS

KayKit Dungeon Pack

Assemble rooms from matching pieces

3D · environment asset packDetails & licence

Explore movement clips for a compatible character rig.

Sprint_Loop pose on the actual free Universal Animation Library mannequin
Real asset sampleForge render of the free Sprint_Loop clip at 0.23s on the included mannequin. No retargeting or game-controller test.
FREE + PAID EDITIONS

Universal Animation Library

Replace static character movement

3D · animation packDetails & licence
Explore more free building blocks

What’s inside

  • Recast navmesh generation and Detour path queries
  • Tile caching, crowd-agent movement and debug/demo tools

Best for

  • Custom / AI-built engines
  • Projects with a suitable runtime and integration

How it can improve your game

  • Reuse proven navmesh/pathfinding instead of writing navigation from scratch.
COST & LICENCE

Know before you build.

Sell a game made with thisYes — conditions apply

Do not misrepresent the original authorship; mark altered source versions clearly. Retain the licence notice in source distributions.

Resell the files themselvesYes — conditions apply

Do not misrepresent the original authorship; mark altered source versions clearly. Retain the licence notice in source distributions.

Include in a template/source productYes — conditions apply

Do not misrepresent the original authorship; mark altered source versions clearly. Retain the licence notice in source distributions.

Scope: Upstream Recast Navigation code covered by Zlib at source commit 9f4ce64458dfae86e1239c525ddc219c4e9e06f1; excludes third-party dependencies, media, trademarks, separately licensed SDKs and hosted services.

Scope is upstream code only. Preserve the linked licence; check every dependency and any distributed assets separately.

Read the official licence & usage terms ↗

Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

Choose the right edition

No edition in this cost group. Try All.

Limitations & compatibility
  • Navigation does not provide enemy decisions, combat, boss behaviour, difficulty direction or companion logic.
  • Core libraries are portable C++; engine adapters/builds require separate integration and licence checks.
  • Stable release v1.6.0 dates to 2023; inspected repository activity continued in 2026.
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