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Godot Engine contributors

Godot Saving and Loading demo

Official GDScript example for saving simple local game state with JSON or ConfigFile.

FreeMIT covered demo codeSource checked 2026-10-09
Get it from the official source ↗Use this with my AI How do I use this? Source-checked listing. Not runtime-tested by BINX Forge.
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  • Check the exact licence before modifying, remixing or sharing any files.

Try one change first; integration and visual fit still need testing. Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

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What’s inside

  • JSON and ConfigFile save/load examples
  • Small illustrative game-state persistence scene

Best for

  • Godot projects needing simple local saves

Formats & dimensions

Creator-listed formats: GDScript, Godot project, JSON, ConfigFile

Recorded dimensions: 2D

Formats can differ by edition. Check the selected download and your engine’s importer before adding files.

How it can improve your game

  • Reuse Godot file APIs for an initial local save; adapt only the required state instead of replacing the game.
COST & LICENCE

Know before you build.

Sell a game made with thisYes — conditions apply

Keep the copyright and permission notice for covered code; review each bundled asset/dependency separately.

Resell the files themselvesYes — conditions apply

Keep the copyright and permission notice for covered code; review each bundled asset/dependency separately.

Include in a template/source productYes — conditions apply

Keep the copyright and permission notice for covered code; review each bundled asset/dependency separately.

Scope: Godot demo source code at 52e30044658448149b04e8f69b475eebbfbd8f6e, loading/serialization, under the repository MIT licence; engine and any separately credited artwork remain separate.

Code scope only; retain notices and review any separately credited media/dependencies.

Read the official licence & usage terms ↗

Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

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Limitations & compatibility
  • Pinned official4.3 branch; project metadata has4.2 minimum. Master is development-oriented. No newer-version compatibility or native/export/device run certified.
  • The JSON example assumes the expected local data shape; production saves need error/parse/schema handling, migration and appropriate overwrite/recovery behaviour.
  • JSON conversion has type limitations; this example is not a cloud save, account sync, encryption or complete large-game save manager.
  • No demo artwork/screenshot reuse grant established here.
  • Use trusted local data only. Do not deserialize untrusted imported/remote saves or Objects; validate schema/types before applying data to nodes.
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