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Peter Kish

GLoot · Godot inventory

Godot inventory add-on for item stacks, slots and grid or weight limits.

FreeMITSource checked 2026-10-08
Get it from the official source ↗Use this with my AI How do I use this? Source-checked listing. Not runtime-tested by BINX Forge.
Make it yours
  • Start with two item prototypes, then test stack limits, transferring items and full-inventory failure before adding more loot.
  • Keep the MIT notice. Inventory serialization still needs your save layer, migration and reload tests in the matching Godot version.

Try one change first; integration and visual fit still need testing. Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

What’s inside

  • Item stacks and JSON item prototypes
  • Inventory operations with grid, weight or item-count constraints
  • Equipment slots, basic UI controls and inventory-state serialization

Best for

  • Godot RPG or survival inventories
  • Item slots, loot and equipment prototypes

How it can improve your game

  • Reuse inventory rules and item-stack handling instead of writing them from scratch.
COST & LICENCE

Know before you build.

Sell a game made with thisYes — conditions apply

Keep the upstream copyright and MIT permission notice with copies or substantial portions of the covered software. Check other dependencies and game/media licences separately; this summary does not approve your complete game.

Resell the files themselvesYes — conditions apply

Keep the upstream copyright and MIT permission notice with copies or substantial portions of the covered software. Check other dependencies and game/media licences separately; this summary does not approve your complete game.

Include in a template/source productYes — conditions apply

Keep the upstream copyright and MIT permission notice with copies or substantial portions of the covered software. Check other dependencies and game/media licences separately; this summary does not approve your complete game.

Scope: Covered GLoot 3.0.2 add-on/library code at ce88b7adc7b952b4df8ebe4836339de334d0d0cc; excludes third-party dependencies, demo artwork, branding, external examples, hosted services and complete-project clearance.

Applies to the reviewed code. Preserve copyright/permission notices; demo art, external dependencies and complete-game rights remain separate.

Read the official licence & usage terms ↗

Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

Choose the right edition

GLoot 3.0.2 · open-source codeNo charge · Covered open-source code; integration, hosting and project-specific assets excluded.

This exact release/project targets Godot 4.7; confirm your editor version before importing. README lists 4.4+, but this 3.0.2 project and release use 4.7. Earlier-engine use needs separate verification.

  • Item stacks and JSON item prototypes
  • Inventory operations with grid, weight or item-count constraints
  • Equipment slots, basic UI controls and inventory-state serialization
Edition & terms ↗
Limitations & compatibility
  • Godot-only add-on; not a Unity, GameMaker, Unreal or portable JavaScript inventory.
  • Version 3 changes are not backwards-compatible with 2.x. Use the matching migration documentation.
  • Serialization supplies inventory state, not disk/cloud persistence, authentication, conflict handling or a complete save system.
  • Basic UI still needs your artwork, game rules and accessibility work. Native import/export/runtime and integration with other add-ons are untested.
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