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Thorbjørn Lindeijer and Tiled contributors

Tiled Map Editor

Free desktop editor for authoring 2D tile maps, layers, objects and custom properties. Keep editable maps and export a format supported by your actual game importer.

FreeGPL-2.0-or-later editor; BSD-covered libtiled; own maps separateSource checked 2026-10-10
Get it from the official source ↗Use this with my AI How do I use this? Source-checked listing. Runtime-test evidence supplied for a specific scope.
Make it yours
  • Check the exact licence before modifying, remixing or sharing any files.

Try one change first; integration and visual fit still need testing. Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

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Check whether a free option already covers your needs. Exact overlap, engine/rig fit and replacement suitability are not verified; check the selected edition and official terms.

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What’s inside

  • Tile layers and separately referenced tilesets
  • Object layers, shapes and custom map/layer/tile/object properties
  • Orthogonal, isometric and hexagonal map editing
  • Native TMX maps and documented JSON, CSV and Lua export options

Best for

  • 2D tile-based projects needing an external map editor
  • Teams sharing authored maps between compatible tools

Formats & dimensions

Creator-listed formats: TMX, JSON, CSV, Lua

Recorded dimensions: 2D

Formats can differ by edition. Check the selected download and your engine’s importer before adding files.

How it can improve your game

  • Author one reusable room or level using your own or permitted tiles.
  • Store object/property data for a compatible importer rather than rebuilding a complete level editor.
COST & LICENCE

Know before you build.

Sell a game made with thisYes

Own or separately license all included tiles, images, fonts, templates and other inputs. Exported content that incorporates covered software or other third-party material retains those obligations.

Resell the files themselvesYes — conditions apply

Retain copyright/licence/warranty notices and supply the GPL text. For modified covered software identify changes/dates and comply with applicable GPL licensing of derivative works. For distributing covered binaries provide complete corresponding source by a compliant GPL-2 method; do not impose further restrictions on recipients. Check each bundled dependency and file's licence; publisher branding and third-party/sample art are separate.

Include in a template/source productYes — conditions apply

Own or separately license all included tiles, images, fonts, templates and other inputs. Exported content that incorporates covered software or other third-party material retains those obligations. Retain copyright/licence/warranty notices and supply the GPL text. For modified covered software identify changes/dates and comply with applicable GPL licensing of derivative works. For distributing covered binaries provide complete corresponding source by a compliant GPL-2 method; do not impose further restrictions on recipients. Check each bundled dependency and file's licence; publisher branding and third-party/sample art are separate.

Scope: Your own map layout, object/property data and exports; excludes Tiled software, imported tiles/images/fonts/templates, tutorial examples, third-party code and creator promotional media.

Pinned application header grants GPL version2 or later. COPYING distinguishes BSD-2-Clause libtiled and other component licences. GPL section0 separates ordinary own map output from covered software; imported tiles, templates, examples and promotional images need their own permission.

Read the official licence & usage terms ↗

Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

Choose the right edition

No edition in this cost group. Try All.

Limitations & compatibility
  • Native Tiled1.12.2 command-line TMX→JSON export, JSON reopen/roundtrip and rasterizer output tested on the original Forge room. Interactive editor, engine import, collision/spawn gameplay, BINX runtime and target acceptance remain OPEN.
  • The editor does not supply a blanket licence to tilesets, tutorial examples or third-party game images shown on the creator website.
  • Imported asset rights and Tiled software redistribution are distinct from own map output.
  • Project tile size, dimensions, render order and importer capabilities must agree; map and external tileset/image paths must remain resolvable.
  • Generic CSV export handles tile layers separately; multiple tilesets can make IDs ambiguous without the documented naming scheme, and flipped tiles use flagged IDs. Do not assume full object/property preservation.
  • The documented Lua export omits custom-property type information and object-template information; use a format supported by the actual reader.
  • Publisher-listed export destinations are not tested engine/version integrations. No automatic gameplay recommendation is enabled.
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