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GoldFire Studios / James Simpson

howler.js

JavaScript playback, sound sprites and spatial audio for browser games.

FreeMITSource checked 2026-10-07
Get it from the official source ↗Use this with my AI How do I use this? Source-checked listing. Not runtime-tested by BINX Forge.
Make it yours
  • Use your separately licensed audio with short action cues; tune volume, timing and fades in a browser prototype.
  • Test sound after a user gesture and keep the MIT notice; this library supplies playback, not music or sound files.

Try one change first; integration and visual fit still need testing. Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

OTHER PIECES TO CONSIDER

What could I add next?

These cover different jobs in your project. Check the runtime, version and format before combining them.

Choose a small permitted menu sound.

Upgrade idea · illustrationSee the official page for this pack’s actual assets and editions.
FREE EDITION

Interface Sounds

Add audible menu feedback

Check the resource format · audio packDetails & licence

Pair audible feedback with clear buttons.

UI Pack — selected actual pack artwork by Kenney
Actual pack previewSelected pack artwork by Kenney, from the included Preview.png. Cropped to omit branding. See the creator for the complete pack.
FREE EDITION

UI Pack

Replace mismatched UI art

2D · ui asset packDetails & licence

Explain which input triggers each action.

Input Prompts — selected actual keyboard and mouse glyphs by Kenney
Actual pack previewSelected pack artwork by Kenney, from the included Preview Keyboard & Mouse.png. Cropped to omit branding. See the creator for the complete pack.
FREE EDITION

Input Prompts

Make controls easier to explain

2D · ui asset packDetails & licence
Explore more free building blocks

What’s inside

  • Web Audio with HTML5 Audio fallback
  • Sound sprites, volume/fades and spatial/stereo playback

Best for

  • Custom / AI-built engines
  • Browser

How it can improve your game

  • Reuse browser audio playback and unlock handling instead of rebuilding them.
COST & LICENCE

Know before you build.

Sell a game made with thisYes — conditions apply

Retain the copyright and MIT permission notice in copies or substantial portions of the software.

Resell the files themselvesYes — conditions apply

Retain the copyright and MIT permission notice in copies or substantial portions of the software.

Include in a template/source productYes — conditions apply

Retain the copyright and MIT permission notice in copies or substantial portions of the software.

Scope: Upstream howler.js code covered by MIT at source commit 1d3053576a860e9854645493ad6c4a72c6cc6e45; excludes third-party dependencies, media, trademarks, separately licensed SDKs and hosted services.

Scope is upstream code only. Preserve the linked licence; check every dependency and any distributed assets separately.

Read the official licence & usage terms ↗

Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

Choose the right edition

No edition in this cost group. Try All.

Limitations & compatibility
  • This is playback code, not a sound/music asset pack; licence each recording separately.
  • Native desktop/mobile engine integrations are not established. Browser playback may require a user gesture.
  • Latest inspected stable release is v2.2.4 (2023); repository activity continued in 2025.
ASK YOUR AI

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