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Jordan Peck and contributors

FastNoiseLite · procedural noise

Free 2D and 3D noise library for terrain fields and procedural patterns; Godot also has a built-in class.

FreeMITSource checked 2026-10-09
Get it from the official source ↗Use this with my AI How do I use this? Source-checked listing. Not runtime-tested by BINX Forge.
Make it yours
  • Check the exact licence before modifying, remixing or sharing any files.

Try one change first; integration and visual fit still need testing. Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

Free options to compare

Check whether a free option already covers your needs. Exact overlap, engine/rig fit and replacement suitability are not verified; check the selected edition and official terms.

What’s inside

  • 2D and 3D noise sampling
  • Perlin, cellular, simplex and value algorithms
  • Fractal settings and domain warp; multiple language ports

Best for

  • Terrain height fields and procedural patterns

Formats & dimensions

Creator-listed formats: JavaScript, TypeScript, C++, C#, C, GLSL, HLSL, Go, Java, Rust, Fortran, Zig, PowerShell, Odin, Haxe, Pascal, GML

Recorded dimensions: 2D, 3D

Formats can differ by edition. Check the selected download and your engine’s importer before adding files.

How it can improve your game

  • Reuse the current engine's native noise system first; use the official matching-language library where one is missing.
COST & LICENCE

Know before you build.

Sell a game made with thisYes — conditions apply

Retain the original copyright and MIT permission notice in copies or substantial portions; preserve the selected port's notices.

Resell the files themselvesYes — conditions apply

Retain the original copyright and MIT permission notice in copies or substantial portions; preserve the selected port's notices.

Include in a template/source productYes — conditions apply

Retain the original copyright and MIT permission notice in copies or substantial portions; preserve the selected port's notices.

Scope: FastNoiseLite covered library source at 785f37a9ad76e283586a379675085f2063ae03f7; retain the selected port's notices. Godot engine distribution and external project assets/dependencies are separate.

Covered library code only; preserve selected-port notices. External artwork, preview dependencies and engine terms are separate.

Read the official licence & usage terms ↗

Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

Choose the right edition

No edition in this cost group. Try All.

Limitations & compatibility
  • Noise samples are not a complete playable-map generator: mesh/tiles, walkability, placement, collision, persistence and gameplay are project work.
  • Godot has native FastNoiseLite; do not install a duplicate library solely to get that existing capability.
  • Some Godot cellular modes can exceed the usual noise range; map or clamp values based on the selected algorithm and project needs.
  • No cross-language identical-output, platform compatibility, speedup or native/import/export test is certified here.
  • Promotional examples and web-preview dependencies are outside this code-only review; no media is approved for rehosting.
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