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Scirra

Construct 3

Visual-event game editor with commercial subscriptions. Supports 2D and 3D rendering; built-in collisions remain 2D.

PaidConstruct 3 commercial subscription termsSource checked 2026-10-08
Get it from the official source ↗Use this with my AI How do I use this? Source-checked listing. Not runtime-tested by BINX Forge.
CHECK FREE BEFORE YOU PAY

Could a free option meet your needs?

Reviewed free choices to compare: GDevelop · Godot. Check the actual workflow and export needs before paying; migration and replacement suitability still need testing.

Explore free options
Make it yours
  • Check the exact licence before modifying, remixing or sharing any files.

Try one change first; integration and visual fit still need testing. Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

Free options to compare

Check whether a free option already covers your needs. Exact overlap, engine/rig fit and replacement suitability are not verified; check the selected edition and official terms.

HAS A FREE EDITION

GDevelop

Visual event-based engine for 2D and 3D games, with MIT source technology and separate hosted account plans.

Compare details
HAS A FREE EDITION

Godot

Free, open-source game editor for 2D and 3D projects, with scene, animation and interface tools.

Compare details

Paid options to compare

Consider paying only when the specific features fill a real gap. Exact overlap, engine/rig fit and replacement suitability are not verified; check the selected edition and official terms.

What’s inside

  • Visual event editor with optional JavaScript / TypeScript scripting
  • 2D gameplay and 3D camera/shape/model rendering, with 2D built-in collisions
  • Web exports, mobile via Cordova and Windows/macOS/Linux wrappers are documented; not tested by Forge
  • Commercial subscription editions; limited free editor available from the creator for evaluation

Best for

  • 2D visual-event games
  • Browser prototypes
  • 3D presentation over 2D collision rules

How it can improve your game

  • Choose a visual-event workflow for a small 2D game; compare its recurring commercial licence with free Godot/GDevelop first.
  • For 3D presentation, check the 2D-collision limitation before committing to the engine.
COST & LICENCE

Know before you build.

Sell a game made with thisYes — conditions apply

Personal is for one named individual, not shareable. Businesses of ANY size or type cannot buy Personal unless Scirra confirms permission in writing beforehand. Use an eligible business licence; gambling businesses/services need a separate quoted licence. A lapsed subscription permits opening projects, not editing/exporting. Properly licensed already-published games may stay monetized; editing, republishing or a new-platform launch needs a valid licence again. This engine FAQ does not waive separate bundled-asset conditions. Check each third-party/bundled asset and dependency separately.

Resell the files themselvesUnconfirmed
Include in a template/source productUnconfirmed

Bundled assets cannot be repackaged as reusable templates; check any other material terms.

Scope: Authored games published with a properly licensed Construct 3 edition; not a blanket asset/project clearance.

Personal is for one named individual, not shareable. Businesses of ANY size or type cannot buy Personal unless Scirra confirms permission in writing beforehand. Use an eligible business licence; gambling businesses/services need a separate quoted licence. Engine rights and bundled assets are separate. The limited free edition is for trying the editor; this reviewed commercial listing does not present it as a free shipping licence.

Read the official licence & usage terms ↗

Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

Choose the right edition

Personal annual — individual onlyGBP 109.99 · per year, paid annually; one named individual; UK display

Personal is for one named individual, not shareable. Businesses of ANY size or type cannot buy Personal unless Scirra confirms permission in writing beforehand. Use an eligible business licence; gambling businesses/services need a separate quoted licence. Displayed United Kingdom / GBP prices checked 8 October 2026; tax not verified, not a final checkout quote. Actual billing country and seat count matter.

  • Paid editor features and appropriate commercial-game permission; separate asset/export requirements apply
Edition & terms ↗
Personal monthly — individual onlyGBP 12.99 · per month, paid monthly; one named individual; UK display

Personal is for one named individual, not shareable. Businesses of ANY size or type cannot buy Personal unless Scirra confirms permission in writing beforehand. Use an eligible business licence; gambling businesses/services need a separate quoted licence. Displayed United Kingdom / GBP prices checked 8 October 2026; tax not verified, not a final checkout quote. Actual billing country and seat count matter.

  • Paid editor features and appropriate commercial-game permission; separate asset/export requirements apply
Edition & terms ↗
Business annual — per seatGBP 349.99 · per seat per year, paid annually; UK display

For businesses requiring the ordinary Business licence. Monthly was unavailable in the inspected UI. Gambling businesses/services require a separate quote. Displayed United Kingdom / GBP prices checked 8 October 2026; tax not verified, not a final checkout quote. Actual billing country and seat count matter.

  • Paid editor features and appropriate commercial-game permission; separate asset/export requirements apply
Edition & terms ↗
Startup — eligibility checkCheck current price · business subscription; current price unverified

ALL thresholds must hold: actual/forecast annual revenue below USD50,000; net assets below USD100,000; no more than three full-time employees including owners/directors. Recheck before renewal; exceeding limits disqualifies renewal. Displayed United Kingdom / GBP prices checked 8 October 2026; tax not verified, not a final checkout quote. Actual billing country and seat count matter.

  • Paid editor features and appropriate commercial-game permission; separate asset/export requirements apply
Edition & terms ↗
Limitations & compatibility
  • 3D rendering, cameras, shapes and animated GLTF/GLB models are supported, but built-in collisions remain 2D and ignore Z. This is not a general 3D-physics recommendation; test a small scene before choosing it.
  • Use Regular Z axis scale; Normalized is deprecated. GLTF/GLB model loading and animations are documented, not imported or executed by Forge.
  • Personal is for one named individual, not shareable. Businesses of ANY size or type cannot buy Personal unless Scirra confirms permission in writing beforehand. Use an eligible business licence; gambling businesses/services need a separate quoted licence.
  • Startup requires ALL: actual/forecast annual revenue below USD50,000, net assets below USD100,000, and no more than three full-time employees including owners/directors. Do not substitute pricing-page wording for the stricter legal terms.
  • Displayed United Kingdom / GBP prices checked 8 October 2026; tax not verified, not a final checkout quote. Actual billing country and seat count matter.
  • Business monthly billing was unavailable in the inspected UK UI; Startup price is not verified. No education-seat price is reused here.
  • A lapsed subscription permits opening projects, not editing/exporting. Properly licensed already-published games may stay monetized; editing, republishing or a new-platform launch needs a valid licence again. This engine FAQ does not waive separate bundled-asset conditions.
  • Bundled Assets require an active valid Construct 3/Animate licence and larger creative work; no asset/template resale. Bundled Free Assets have separate clauses: do not assume identical active-subscription wording. Free Sample Downloads are noncommercial only.
  • Exporters and third-party store/hosting/developer costs are separate. No console compatibility, native export, hosted account, complete game, performance or physical-device test is claimed.
  • Creator previews stay on the official tutorial; no creator image or vendor runtime is rehosted. Third-party addon/asset, AI-sharing/training and promotional-media permissions are not inferred.
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