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Endel Dreyer / Colyseus contributors

Colyseus

An authoritative Node.js multiplayer framework with synchronised rooms and client SDKs.

FreeMITSource checked 2026-10-07
Get it from the official source ↗Use this with my AI How do I use this? Source-checked listing. Not runtime-tested by BINX Forge.
Make it yours
  • Adapt one authoritative room to your existing game state and test with two clients before expanding.
  • Keep the MIT notice and check each client SDK; hosting, authentication and deployment still need separate decisions.

Try one change first; integration and visual fit still need testing. Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

OTHER PIECES TO CONSIDER

What could I add next?

These cover different jobs in your project. Check the runtime, version and format before combining them.

Create a readable lobby and connection status.

UI Pack — selected actual pack artwork by Kenney
Actual pack previewSelected pack artwork by Kenney, from the included Preview.png. Cropped to omit branding. See the creator for the complete pack.
FREE EDITION

UI Pack

Replace mismatched UI art

2D · ui asset packDetails & licence

Explain player controls.

Input Prompts — selected actual keyboard and mouse glyphs by Kenney
Actual pack previewSelected pack artwork by Kenney, from the included Preview Keyboard & Mouse.png. Cropped to omit branding. See the creator for the complete pack.
FREE EDITION

Input Prompts

Make controls easier to explain

2D · ui asset packDetails & licence

Add local audio feedback; audio synchronisation needs separate design.

Upgrade idea · illustrationSee the official page for this pack’s actual assets and editions.
FREE EDITION

howler.js

Reuse browser audio playback and unlock handling instead of rebuilding them.

2D / 3D · code libraryDetails & licence
Explore more free building blocks

What’s inside

  • Server-authoritative rooms and state synchronisation
  • Room matchmaking/reconnection primitives and separately versioned client SDKs

Best for

  • Custom / AI-built engines
  • Projects with a suitable runtime and integration

How it can improve your game

  • Prototype a shared room with existing state-sync infrastructure before custom-building netcode.
  • Build co-op on a shared authoritative room; game rules and client integration remain your work.
COST & LICENCE

Know before you build.

Sell a game made with thisYes — conditions apply

Retain the copyright and MIT permission notice in copies or substantial portions of the software.

Resell the files themselvesYes — conditions apply

Retain the copyright and MIT permission notice in copies or substantial portions of the software.

Include in a template/source productYes — conditions apply

Retain the copyright and MIT permission notice in copies or substantial portions of the software.

Scope: Upstream Colyseus code covered by MIT at source commit 74c7f66e7261fd7d333ab760ed235d918c7bd1fa; excludes third-party dependencies, media, trademarks, separately licensed SDKs and hosted services.

Scope is upstream code only. Preserve the linked licence; check every dependency and any distributed assets separately.

Read the official licence & usage terms ↗

Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.

Choose the right edition

Open-source coreNo charge · upstream code; hosting/integration excluded

Open-source server code is £0; hosting, bandwidth, operations and optional managed Cloud are separate costs. Match client/server versions and verify the selected engine SDK and its own licence. Not a complete game, authentication service, anti-cheat guarantee or deployed dedicated server.

  • Server-authoritative rooms and state synchronisation
  • Room matchmaking/reconnection primitives and separately versioned client SDKs
Edition & terms ↗
Limitations & compatibility
  • Open-source server code is £0; hosting, bandwidth, operations and optional managed Cloud are separate costs.
  • Match client/server versions and verify the selected engine SDK and its own licence.
  • Not a complete game, authentication service, anti-cheat guarantee or deployed dedicated server.
ASK YOUR AI

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