Character skins
Give each fighter a clear silhouette, colours and hit reactions. Test one original skin first.
Plan this upgradeA suitable skin or level pack is still being reviewed. Browse current coverage below.
A tiny arena. A ridiculous showdown.

Poster: owned BINX promotional artwork, not a screenshot of gameplay.
Press Play here to load the BINX Fun example. Click or tap inside it for controls. Your copied prompt makes your own small version.
Paste into a fresh AI chat to request a complete tiny HTML game now. The play action opens the existing BINX example. Your AI may still need a correction; review its result before running it.
Want to build your version? → Build a GameChoose another conceptChoose one improvement for your version. These suggestions and packs are starting points to check, not verified dependencies of the BINX game.
Give each fighter a clear silhouette, colours and hit reactions. Test one original skin first.
Plan this upgradeA suitable skin or level pack is still being reviewed. Browse current coverage below.
Try a rooftop, castle or moving-platform arena. Check jumps and safe respawns.
Plan this upgradeAdd an impact burst and a readable hit reaction. Keep effects small enough to see the fighters.
Plan this upgradePrototype one fighter and one arena with a 3D camera, collisions and controls. This is a new build direction.
Plan this upgrade 3D packs need a 3D runtime or a permitted render-to-sprite workflow; they are not drop-in 2D replacements.Help me make a tiny simple platformer in one self-contained HTML file using native JavaScript and Canvas, no packages, accounts, paid services or remote dependencies. Use simple shapes drawn by our code and keyboard controls. Keep one level/arena and one clear win, lose or score condition. SIMPLE BUILD LIMITS: One tiny platform arena, one original player fighter versus one basic AI, move, jump, one light attack, simple damage/knockout and restart. No roster, heavy/special moves or online play. Inspired by the broad mechanic of BINX Brawl. Do not copy BINX source, names, exact characters, art or maps. Show the complete runnable file and plain steps for saving it and opening it in a browser. Do not expand the scope. State what you have actually tested.
Keep the working core and current controls. Use only our own shapes/pixel-style drawings; do not copy commercial characters or pack art. Optional sound: the specific permitted CC0 sample and its licence are demonstrated at https://binxforge.com/examples/audio-asset. Keep the licence with any downloaded file; require a user action to enable playback. Do not add paid packs, a framework or network services.
Keep the same tiny game. Add readable instructions, a start/restart button, score feedback and one small effect. Make keyboard/touch controls understandable, reserve layout space, support reduced motion and pause when the page loses focus. Explain each change and preserve working code.
Test or give me exact checks for loading locally, movement/input, win/lose, score, restart, resize, touch and failed/blocked audio. Distinguish tests run from suggestions. Fix one issue at a time. No multiplayer, backend, accounts, payments, complex 3D or extra game modes. Keep the complete file runnable.
Use original artwork, check any third-party licence and keep the first prototype small. Your AI/service limits and future hosting or publishing costs vary.