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← Back to the guideASSET EXAMPLE · WAV / BROWSER AUDIO

Try one audio asset.

Load a single permitted sound before importing a whole pack.

Kenney UI Audio · click5.wav

Free · CC0 · one short WAV sample reused from BINX Engine.

Loading the sample. With JavaScript disabled, use the audio controls below.

JavaScript is required for the example button and playback status. Native audio controls still work.

Import and keep it

  1. Back up your project. Use one test page and check the exact files and permissions.
  2. Get the original UI Audio pack from Kenney. This example uses only click5.wav, not every file in the pack.
  3. Serve the WAV at a URL your project can open. Replace the illustrative /audio/click5.wav path below with that real URL.
  4. Use native audio controls to check the file, then connect it to one action. Check load failures, volume, repeat clicks and your target browser/device.
  5. Keep the working change and licence records. Recheck the rest of your game before adding more files.
<audio controls preload="metadata">
  <source src="/audio/click5.wav" type="audio/wav">
  Your browser does not support audio.
</audio>

This is a direct-script browser example, not an npm installation or an engine plugin. Chromium testing does not certify Safari, iOS hardware or every codec.

Keep the rights with the files.

Sound: CC0 artwork/audio may be used in a commercial game, redistributed or included in a source/template product. Creator branding and unrelated files are separate.

Official pack & CC0 licence ↗ · Included sound licence

Licensing summary, not legal advice. Before publishing or selling, check the creator's linked licence for your exact download, plan and intended use. Terms and restrictions may differ.