; Forge original Tiled → Godot import example, tested with Godot4.7.2. config_version=5 [application] config/name="Forge Map Import" run/main_scene="res://main.tscn" config/features=PackedStringArray("4.7", "GL Compatibility") [display] window/size/viewport_width=640 window/size/viewport_height=384 window/stretch/mode="canvas_items" [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" textures/default_filters/use_nearest_mipmap_filter=false textures/canvas_textures/default_texture_filter=0